Misbehavior: Organic Storytelling and Character Activation
Misbehavior is a term used to get close to
the essence of what makes movie and TV characters accessible. A descendant and enhancement of the
industry term character arc--character change over the course of a
story--misbehavior is a tool for activating characters and connecting action to
the ground wire of thematic resonance.
Misbehavior is the way that a character affects other characters
negatively while remaining sympathetic, well meaning or heroic to some degree. It's also a tool for writing every scene. When characters misbehave they affect
each other and interact more with each other, inevitably creating interesting
and pertinent conflict.
We refer to Misbehavior applied to the Main Character, who represents the spine
of the story, as Building Block Misbehavior because it operates as the
cornerstone from which all thematic material is sourced. While a very unique, proprietary
Writers Boot Camp invention and term, misbehavior will not only activate your
characters but also help you fully develop them in relation to the context of
the story.
Still, misbehavior does not in itself make a character entirely unique, what we
refer to as a Character Conceit.
Misbehavior is one characteristic, yet a very important one. Character Conceit is another topic,
one involving issues of entertainment approach at the conceptual level of script
development and evaluation, versus the level of character development. There are at least two dozen
additional decisions and distinctions for defining character beyond misbehavior.
Misbehavior relates character change to the experience and action that we
see over the course of the story.
The audience can see and feel the change rather than hear it so baldly in a line
of dialogue. Misbehavior connects
the thematic and psychological underpinning to the actual events and character
interactions along the adventure.
Misbehavior is not the same as bad behavior, though it contains some bad. See the description as a sweet and
sour combination. For example, if
you know that your character is ambitious, then mitigate that positive by adding
sour to the mix, like overly ambitious or even surprisingly
ambitious. The key is not to turn it into a
complete negative.
Conversely, if you start with a negative, the problematic aspect of the
character, like short-tempered, then you would add a positive word, like
idealistic, earnest or passionate, resulting in passionate yet
short-tempered. Context will help you hone in on the
best behaviors and synonyms relating to the actual story and theme.
A rare example of a misbehavior expressed in a single word is the description of
Tom Cruise’s character in TOP GUN, whose name and misbehavior are the same,
Maverick. Maverick means many
things, including reckless, in his case, cocky, talented and heroic. Maverick as a character trait implies
interaction with other people, and you can see the impact on others through
windows, moments like buzzing the control tower and being a poor wing man.
When someone misbehaves, maybe hurting others, the motivation is rarely
malevolent or malicious.
Only
cardboard characters are entirely good or bad, black and white.
Generally, a character may remain sympathetic, or even redeemable in some way,
if a paradox is established between their high hopes and human limitations,
between their charming qualities and blind spots, or between their good
intentions and misguided disposition.
Misbehavior is not exhibited by every main character in every
movie. Main character misbehavior is not a
rule. Misbehavior is a tool.
The misbehavior may vary according to the unique aspects of an idea and whether
the main character is
more human or heroic. Your main
character may possess super powers and may never change.
For example, Indiana Jones is a slightly fallible and amusing hero, though his
adventure does not focus on personal change.
Every character may exhibit
misbehavior.. Misbehavior is an
approach to character and also a way to write every scene, to activate the energy of
every scene by motivating your characters to respond outwardly, unexpectedly and
overextending rather than retreating, therefore rising to become
larger-than-life.You
would be hard-pressed to choose a
main character in the ensemble movie DINER, yet each character interacts with
some degree of entertaining misbehavior.
Misbehavior is not simply an adjective or a character description.. The word introverted is descriptive,
yet you can usually infer lack of action from that word. Instead, socially awkward
illustrates potential behavior and interaction with others. The forward motion, depending on the
dramatic levels and conceits inherent in your idea, is usually more entertaining
than inactivity.
Misbehavior is a great way to elevate your writing and to attract name actors to your script. Acting is a license to misbehave, to display a range of emotion and behavior. Since screenplay form tends toward the depiction of a profound event, most main characters change over the course of the journey.
Make
your characters misguided, rather than one-sided.
As in Aristotle’s concept of tragic flaw, used so effectively by Shakespeare,
and Stan Lee in manner of humanizing superheroes, a
character's greatest weakness may also be the source of their strength and
destiny. The onset of a particular journey
for a character will most times be inspired and motivated by the need for the
particular lesson of the story.
In some victim or youth coming-of-age stories, misbehavior is not evident.
Misbehavior can shapeshift at intervals and from moment to moment. This is also a question of art and how the characters as emotional, behavioral animals inhabit the spaces of their relationships with people (other well-drawn characters). Misbehavior is charismatic rather than static, and the instances and callbacks to it in the story remind us of the stakes on a personal and interpersonal level. In addition to increasing active stance, additional instances of momentary misbehavior may occur throughout a story, relating to the situation rather than the building block issues and motivated by good reason, like pushing aside an authority figure to get past a barricade to save another character in jeopardy.
Misbehavior is a way to illustrate theme.
A metaphor for theme, through the building block misbehavior a writer can
chart stages of progress, as well as setbacks, and convey the profound
significance and meaning of the action/story/adventure without having to state
directly what your story means. In a feature, the 2nd Act adventure is usually the opposite, or
creates the opposite, of the misbehavior. In other words, the personal experience of the adventure is what changes
the misbehavior. Many of the
best
high-concept movies, especially comedies, connect what happens on the adventure to the misbehavior.
The adventure will not always be the opposite of the misbehavior, the dynamic
progression will not be present in every 2nd Act sequence, and every
main character will not obviously exhibit a build block misbehavior--but these approaches dramatically
improve the tension and coherence of your story.